Codenames XXL (2025)

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Product detailed description
- Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity.
- Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking.
- Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin.
- Revealing the assassin ends the game instantly, adding high-stakes tension.
- Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues.
Content:
- 200 cards with 400 codenames
- 16 agent tiles in two colors
- 1 double agent tile
- 7 innocent bystander tiles
- 1 assassin tile
- 40 key cards
- 1 rulebook
- 1 card stand (made of RE-Wood®)
New edition includes revised words, refreshed art, better insert, and a streamlined rulebook.
The new edition of Codenames XXL refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. Like the previous Codenames XXL, this version is ideal for players with visual impairments as well as large groups. The updated edition comes in a more compact box for easier storage and transport but the font used for the words is even larger than before!
In Codenames XXL, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin.
To play, lay out 25 cards, each featuring a single word. The spymasters share a key card that shows which words correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.
Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over.
Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.
Get ready for clever clues, bold guesses, and the ultimate race to uncover your team’s secret agents — Codenames XXL makes every game night unforgettable!